PHASE MAGIC






Devloped many years ago by the Ilarn to take advantage of their natural abilities, if having tiny micromechanisms in your blood streams can be termed natural, Phasing Magic allows the Ilarn to shift in and out of existance. At its most basic it allows them to dodge physical attacks, though this isn't by any means the only ability of this Magic. Simply put, it allows the Ilarn to move things in and out of the dimensions above and below our own, thus making them more or less 'real'. Of course, this 'real' is subjective, but the objective results are without question.

Forbidden Magic
Like all of the Recognized Forms of Magic, Phase Magic is a method for incredibly powerful spells to be cast, and thus, has it's own Forbidden Magic. Locked away by the Magus Council, these Spells are too powerful for any but the most stalwart of heroes to wield. However, Phase Magic is not a Magus Council approved spell group, and never was. As such any of it's spells contained within the Magus Council facilities are there purely for purposes of research.


Magic Political Information

Phase Magic has no real associations with any other form of Magic, having simply not come into contact with the Sects of the East, let alone the Magics of the West. However, the Casters do tend to get on well with those Mortis who follow Zarner's commands, as even the Ilarn have something to fear from the Woken Dead that roam the Winter's Blood glaciers slopes. However, they do not suffer the users of Accurséd Magic to live, casting them down whenever they are able and thus, by association with the God Killar and the Goddess Illaria, have no desire to have anything to do with Dark or Blood Magic.

The Symbol of Phase Magic is the Shimmering Blade.

The most powerful Phase Magic user currently alive is Helbren Moraren.

General Allies: Bone
General Hostilities: Accurséd
Main Goals of Phase Magic: To protect the territory of the Ilarn and keep the people alive.