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UNIVERSE SECT






Magic Information

Quite simply, the Magic of the Universe Sect has it's roots in the skies beyond Tal'Vorn. The Magic of the Stars, one might say. Capable of creating light, and manipulating astral bodies such as comets, the Universe sect is also capable of altering the very fundemental aspects of luck and of scrying into future and current events and locations.
Forbidden Magic
Like all of the Recognized Forms of Magic, Universe Magic is a method for incredibly powerful spells to be cast, and thus, has it's own Forbidden Magic. Locked away by the Magus Council, these Spells are too powerful for any but the most stalwart of heroes to wield.

Sect Political Information

The Universe Sect receives little to no respect from most other Casters, most of them viewing the Universe Casters as pointless stargazers. They would be hard pressed to rival the power of the Universe Sects Forbidden Magics however. Spells such as Meteor Rain and Star Dust tend to do a good deal of damage over a wide area.

The Universe Sect does, however, have good relations with the Guardians, Healers and Research Sect, for protection, fellowship and resources and to offer their own abilities, to predict the coming of celestial events which might effect the Mani. Indeed it is well documented for passing comets to pull the Mani away from certain areas, leaving the place devoid of any sort of Magic.

The Symbol of the Universe Sect is the Comet.
The current Lord Universe is Fenris Sunbane of Vorstern.

Due to Solar's affiliation with the Stars, he is a Central God to the Universe Sect.

General Allies: Healer, Guardian, Research, Psychic
General Hostilities: No open hostilities
Main Goals of the Universe Sect:
- Increase it's Power Base
- Increase it's knowledge.