
Humanity came to Tal'Vorn almost three thousand years ago and
in that time their population has exploded until they are more populous
then the Angels, DragonLords, Dwarves, Elves, Fairies and Mermen put
together. They are resourceful, adaptable, ruthless, manipulative,
deceitful, greedy, vain, noble, courageous, petty, childish and
foolish. Humanity is the true contradictory race and indeed it is
perhaps because of this that they are so totally hated by so many of
the other Races.
Humanity came to Tal'Vorn upon ships of fire, screaming across the
arching sky of the world like so many tumbling meteors. Originally
their ships had been intended to be able to land safely and then take
off again at a later date but a miscalculation on the behalf of
humanity meant that instead many of their ships erupted into balls of
flaming wreckage before landing, only a few million humans surviving to
emerge from their ships in the green and fertile land of Ilars to the
south of the Eastern Land, instead of the round billion who were
supposed to have landed.
This land was originally populated by a few scattered tribes of
DragonLords who, in general, ignored the coming of these strange humans
to their lands simply because they did not view them as a threat. Yet
the humans, though physically inferior to almost every Race on Tal'Vorn
in some manner, had something that they did not. Technology. The
technology that had allowed them to travel to Tal'Vorn across the very
gulf of the stars themselves, technology that almost made even the Jump
Gates of the Dwarves and the Ether Walkers look primitive in
comparison.
Mass Drivers, ion-driven power stations, solar power, Impactive Thermal
Plating Armour (ITPA), Personal Combat Units (PCU), Personal Refractor
Shields (PRS) and many thousands of other little devices, such things
that allowed them to make any liquid drinkable and even dirt become the
most appetizing of food. All these and more did the fledging colonies
have access to as they created their city upon the southern most tip of
Ilars, the back of the city overlooking the sea itself. Surrounded by
high walls plated with ITPA to defend against any kind of attack
imaginable the city was impregnable by normal means and since the
humans had yet to come across any kind of intelligent life in their
scouting parties they felt no need for fear and such was their
arrogance that they even named their city Primus, meaning 'First'.
However this was due to change and change for the worst. A small
scouting party went north, several decades after the arrival of the
humans, looking for a possible site for a second city to expand the
amount of land under the control of humanity. Eventually the plan was
to have a network of cities across the whole of Tal'Vorn's immense
surface, all connected by Frictionless Trainlines capable of faster
then sound travel. It took the many scouting parties months to cross
the great expanse of Ilars grassland, crossing over into the territory
of the DragonLord tribes without even realising it.
This had dire repercussions, but not the ones you would expect. The
DragonLord continued to ignore the humans, even as they moved deeper
and deeper into their territory. It is not entirely known why this is,
though it might have been due to a lunar shift, a solar event that
occurred once a millennia, when all twelve of Tal'Vorn's moons came into
alignment. This is a holy time for DragonLords for it is during this
time that Shaltar is supposed to have descended from the skies so long
ago and crafted the first of the DragonLords, Drake FrostHeart himself.
And it was one of these gatherings that a small scouting party stumbled
across, a dozen DragonLords all celebrating the birth of their Race
through sacrifice and the drinking of strong Dwarvish Ale and their own
concoction, Fire Wine. Terrified at the sight of the half-naked drunken,
copulating, feasting DragonLords, the humans opened fire, killing all
but one of the DragonLords. Fleeing the site as quickly as they could,
returning to their city with as much speed as they could manage in
their transports. As they fled the survivor of their unprovoked attack,
a tough young DragonLady called Isabella BlindingStrike, crawled away
from the shattered bodies of her clan mates and up into the nearby
hills.
Using the Jump Gate that the Dwarves had granted her tribe many years
ago, she traveled to the Dragon Isle itself, the holy ground of all
DragonLords. As her broken body healed itself even as she dragged it
through the soft and silent grass at the heart of the Dragon Isle,
Isabella made her slow way to the Temple of Shaltar, built upon the
very point at which Shaltar's holy feet touched the earth, just as the
other Gods Temples are scattered about the world where their feet first
touched Tal'Vorn.
Passing the three trials, Isabella approached the Enchantress herself,
the High Priestess of the Dragon God, the immortal and forever
beautiful woman, Sara. And as Isabella poured out her story it is
whispered that Sara shed a single tear, the glistening thing, that
single tear, the most holy relic of the Dragon God that has ever been.
Indeed the tear was kept in a glass vial in the Temple itself for many
years until it was recently stolen.
The shedding of the tear was felt across Tal'Vorn, every Child of
Shaltar, be they DragonLord, Dragon, Wyvern or Hydra, feeling it at the
same instant, the sorrow that was so utterly alien to the Race as a
whole, all called to the Temple by some indescribable feeling. It took
only a handful of days to gather together every single Child of
Shaltar, a feat that has never again been matched, an astounding thing
when the sheer distances involved are considered and the number of
people and creatures to move, more then a million bodies, all
traveling to the same spot.
When it was done and when the DragonKing, Vralic BlackDragon, had
spoken with the Priestess and Isabella, he sat in thought for a long
time, staring up at the great Wall of Heroes in the Temple of Shaltar,
that single piece of basalt stone inscribed with the names of the
honoured fallen dead. He could almost feel the list expanding as he
watched it, knowing that in this war, with such lethal and powerful
foes, many DragonLords would fall to add their names to the Wall.
When Vralic finally emerged he had decided that he had little choice
but to allow the Children of Shaltar to go to war. However he was not
fool. Though a Dragon, Vralic was well aware of the limitations of his
peoples and knew that they could not hope to win a war against a
technologically and numerically superior foe on their own. So Vralic
traveled to the cites and homelands of all the Races until he finally
had the agreement of every Race but the Angels.
When the Races of Tal'Vorn came to wage war upon the humans it must
have been a magnificent and terrifying sight, thousands upon thousands
upon thousands of creatures and monsters, all ranged against the walls
of Primus. The feral roars of the Beasts, the sparks of energy in the
air as the Ether Walkers prepared their spells, the drifting forms of
the Fairies as they moved from group to group, checking them for
injury. The rank upon rank of Anvar, all chanting in the same voice,
the same words, prayer after prayer ringing to the heavens, DragonLords
standing shoulder to shoulder with Demons, both Races striving to out
do the other with blood curdling promises of violence to come, of pain
they would inflict upon the human invaders. The flashing shapes of
Mermen darting form spot to spot, their inhuman speed counter pointed by
the stolid ranks of Dwarves, gleaming rows of steel mail and shining
mouths of cannons.
The war was bloody and brutal, the terrible weapons of the humans
ripping bodies apart and shredding flesh to the bone, punching holes
through dozens of warriors at once. Indeed so bloody was the war that
it lasted for more then a decade, horrific casualties on both sides.
Indeed if it was not for the skills of the Fairies it is doubtful that
Vralic could have held the army together. Finally humanity was broken
through the efforts of Drake FrostHeart at the head of an Angelic army
with the aid of a carefully selected group of individuals. Yet once the
war was over humanity's struggles had only just begun.
Vralic had every piece of human technology and written text that could
be found destroyed, to prevent any such uprising occurring again.
Stripped of their technology, their numbers nearly halved, the humans
were forced to step through a Jump Gate the Dwarves set up. This gate
scattered the humans to three different locations on Tal'Vorn, places
that had once been occupied by DragonLord but had now been put aside as
places difficult to exist.
Slowly humanity rebuilt itself, learning through trial and error how to
use the Jump Gates. Though it took many hundreds of years they built up
the city of Grath through back-breaking labour, whilst the humans in
the other two locations simply struggled to survive, one group deep in
the deserts of Lakra and the other in the jungles of the Great
Continent. Grath City, though in an infertile area of land, a scrub
plain where only stubbly bushes could grow, was still the most
hospitable, the humans building their city up relatively quickly.
However everything changed when one human, a Christoph Jacobs, spoke to
an Ether Walker. The grey-skinned being took a liking to the human for
some reason and taught him about Psychic Magic and the Mani. Christoph
was an able and clever student and quickly mastered many of the aspects
of Psychic Magic. He used the theories of the Mani and spoke with the
human leaders. Christoph had come up with a plan and it was simple. If
the humans could learn how to wield magic, how to bend it to their
wills, then they would be saved, they would be able to survive in this
harsh world against the foes that surrounded them.
It took time but it was achieved. Unfortunately only a small percentage
of all humans are actually able to wield the Mani, to cause them to
unleash their spells at the casters will. However within a population
of millions that is still a substantial amount of humans. Yet Christoph
found only twelve people, other then him, that showed exemplary talent,
and each of them was skilled with a different art, a slightly different
expression of the Mani. And so they came together, these thirteen
masters of the new magics and spoke with the human leaders, outlining
their plans and a way forwards.
From this, the Magus Council was born and so were the Sects. Each Sect
was given a different task and symbol as well as a single seat on the
Council. Over the next century the city of Vorn was created in the
deserts of Lakra. However so much magic was used to raise the city, to
transport the immense blocks of stone and wood, that the desert
surrounding it was altered forever by it's very presence. Indeed it
took all the ingenuity of the newly formed Research Sect to simply
prevent the desert blowing away what had only just been created. The
magic had heated the sand of Lakra and turned it into glass, tiny,
razor edged shards of glass surrounding a human city. Because of this
destruction wrought by the uncontrolled mass usage of magic, the desert
was renamed the Vorn Wastes.
Within Vorn was raised the hill of Tal, the Magus Council setting up
their first Meeting Hall upon it's lofty, eight mile high summit,
immense generators devised by the Research Sect pumping warm air up to
the top to allow humans to live there and grass to grow. Eventually
this city within a city became one of the most beautiful of all human
places, a shining land of stone and glass, cool plazas meeting with
waving stands of soft grass.
However the newly instated Earth Sect had decided to take no part in
the construction of Vorn, moving instead out to the still stranded
humans in the jungles. The coming of the Earth Sect, already consisting
of more then three dozen mages of various skill levels, as well as their
Sect Lord, was like a thunder bolt. Within months the tribes of humans
had come together within one city, a white limestone paradise within
the baking heat of the jungles, immense step pyramids lifted up within
and around the city in praise of the patron god of the Earth Sect,
Terra the Rock Lord, the Dwarven God.
With the three cities built, and the Order maintain peace, ensuring
some level of equality, even if that equality was slum life, then the
Magus Council met again, and agreed to one more city and a stronghold
being constructed. The first of these was a city to support a school, a
Mage School where children could be taught from a young age how to
wield the flows of magic to the best advantage. Constructed upon the
Dragon Isle in the Arata Bay it was the forerunner to the sprawling
campus that is today’s Mage School. The stronghold, on the other hand,
was built simply to defend the Magus Council, a last bastion should all
the other cities finally fall.
Indeed this is the current state of human affairs. The Magus Council
rules over everything, each of the Sect Lords having a seat and the
Warrior's Guild being granted one as well. This means that almost every
choice made by the human government is one that will benefit the Mages
rather then the common people. And this is not helped by the constant
in fighting between the Sects either, age old enemies and passed down
feuds causing division and strife within a race who's only real chance
to continue flourishing upon Tal'Vorn is to work together. For if they
don't, all it would take is a charismatic DragonLord, Beast or Anvar
and any of the human cities could be wiped away, destroyed in a matter
of hours. For though the twelve Races may be much weakened by the Great
War, they are still strong enough to lash out like a dying beast and
deal the usurper humans a fatal blow.